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Welcome to the Dura Classic world! Click here for Dura Seasonal.

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6 Jul 2026 -
Patch: If you want to enable shared experience from now on the only way to do this is via...

Patch: 
If you want to enable shared experience from now on the only way to do this is via the 'action menu'; right clicking on your character and enabling it.
- Elven Wand, Wand of Might, Golden Wand, Wooden Wand have had focused added to them.
- The drop rate of Legendary Items from Elite Monsters has been substantially increased.
- Depot Item count now includes Depot and Locker inventory.
- Temple NPCs will now tell which lands are Blessed (And Blessings NPCs)

2 Jun 2026 -
Patch: Amethyst Account Depot limit has been increased from 7,500 to 10,000.- - - This...

Patch: 
Amethyst Account Depot limit has been increased from 7,500 to 10,000.
- - - This was bugged and was giving 8,500 instead of 7,500, but today's patch is still an increase.
- Great elemental beams and elemental waves have had a 10% reduction in mana cost.
- Warlock damage spells have had their cast speed increased.
- Fireball rune (not Great Fireball rune) in PvP has been decreased.

19 May 2026 -
Patch: Deteriorating Backpacks have been largely removed from the game. Hopefully one day...

Patch: 
Deteriorating Backpacks have been largely removed from the game. Hopefully one day they make their way back though, its sprite will be missed :wink:
- - - They have been replaced with Stuffed Bags. When creatures loot becomes so filled with treasure the container, bag or backpack, carrying all these things becomes stuffed. 
- - - When a bag or backpack is stuffed it cannot be picked up. It can be dragged. 
- - - You can take items out of the stuffed bag and when the bag it's it's normal carrying capacity it will become a normal bag.
- - - Impetus here: https://discord.com/channels/665957535412649994/1487147105947750522
- - - - - Dev Note: This will sync with the upcoming backpack 'deterioration' removal feature gameworld wide
- Blessed Crucifix has been added to all Temples or other certain Holy/Sacred places.
- - - Using a blessing crucifix will allow you to see the current blessings you possess and the current blessings you do not possess.
- - - - - Dev Note: This item will be present on the upcoming Seasonal, in both the Temples and Store, for a number of design benefits. It seemed best to include it in Classic too, because overall it provides a benefit. However in the long term I'd prefer the item is somehow acquirable through some sort of in-game 'quest' or 'task' or other means. Not that it sits idly in the temples. Or at least it is acquirable along with residing in the temples.

## Bugs:
- A bug fix with items going into wall from a closed door has been fixed
- A bug with bleed/poison not applying when a monster melee's you has been fixed
- Desync issues on Client have been fixed
- There were some bugs with buying certain spells from NPCs. This has been fixed
- Yahya's Caravan is fixed. We've filled it up to a remaining 'one more' each to make it easy to do.

16 May 2026 -
Patch: Server save time has been moved one hour later than the previous schedule. So it...

Patch: 
Server save time has been moved one hour later than the previous schedule. So it will occur one hour later till whenever you are used to.
- Patience of Blessing NPCs increased when talking to them.
- Gundlach's Ice Beam changed to ice damage.
- A certain ability of the Crawling Hand changed to physical damage.
- The following monsters now change targets less frequently (target change rate reduced): Tiger, Scarab, Parrot, Larva, Flamingo, Elephant, Crocodile, Ancient Scarab
- NPC Ulama's general patience has increased when talking to him, not his quiz.


Bugs:
- A bug with being able to see level doors level-requirements fixed.
- A bug where field damage would not continue if a monster became idle has been fixed.
- A bug with Blessing NPCs not responding in some cases has been fixed.
- Fixed a bug involving Tempest Shield and Vampire Shield.

13 May 2026 -
Patch: Various Ambushes throughout Dura have changed. Many new Ambushes have been added...

Patch: Various Ambushes throughout Dura have changed. 
Many new Ambushes have been added to Dura.
- Spears now cost 15 gold instead of 10 gold.
- Spears while still being sold from all previous NPCs who sold them, will also now be sold by all Paladin Guild NPCs.
- - - Dev Note: Thais::Galuna,NotElane Carlin::PeracShouldSell
- Elite Monsters of Behemoth, Demon, Dragon Lord, Efreet, Marid, Warlock will now have new Elite Spells.

Bugs:
- A rare bug with behemoth and stone golem loot has been fixed.
- A typo with NPC Fiora fixed.
- A bug where bears, wolves, deer, and other criters not dropping loot has been fixed.
- *Note: None of these bugs prevented mysteriando/questing.*

Contentbox headline
6.7.2026 -
Dura Season II :: Aetas - Blessed Lands

-

Dura Season II is officially announced. A great deal of time has been spent improving the server from last season while also adding many new features, with serious account to player feedback. This Season should be filled with thrill and excitement, as well as deep strategy and a genuinely unique theme, while never feeling imbalanced or annoying.

Launch

Date: Friday, August 7, 2026 :: 13:00 EST :: 19:00 CEST :: 14:00 BRT
World: Aetas
Season: Dura Season II
Theme: Blessed Lands
Website: https://aetas.playdura.com/

Note: New Accounts and Characters cannot be created yet for Season II. That will be possible after the conclusion of the Test Server. We will announce when New Creation is possible.



Blessed Lands

Every day, regions of the world are chosen randomly to become Blessed or Hallowed:

 • Two Blessed regions give modest Experience and Loot bonuses under normal Open-PvP.
 • One Hallowed region gives stronger Experience and Loot bonuses and becomes PvP Enforced.
 • The regions change every server save.

Some areas therefore become more valuable, more dangerous, and more strategically important. It should create new routes, new strategies, new risks, and new reasons to move around the world.

Full Blessed Lands explanation: Blessed Lands

What a Dura Season Is

Each Dura season is meant to have its own identity. If a theme is especially loved by players, we may bring it back in a future season, but not back-to-back. That means Blessed Lands may only be available as the active seasonal theme this one time, so if this theme sounds like your kind of game, get ready to jump in.

World Name Updates

Dura's seasonal world is now called Aetas. Valor is being replaced as the seasonal-world name; Valor was always a seasonal theme, not the permanent name of the seasonal gameworld. The website address will soon reflect this.

The world names are:
 • Antica: Dura's 1x permanent world, formerly Dura Classic.
 • Aetas: Dura's fast-rate seasonal world.
 • Aeterna: Dura's eternal world for seasonal characters after seasons run their course.

World information:

Worlds on Antica's Wesbite
Worlds on Seasonal Website

Seasonal To Eternal

Aetas is a seasonal world, but your character will not vanish when the season is over. Seasonal characters will eventually move into Aeterna, Dura's eternal world for seasonal characters. Your character, items, and progress will continue to exist after the seasonal period is over. Future seasons will still be fresh starts. Aeterna exists so seasonal characters have a future after the season has run its course. The active season will not close immediately when the Hall of Fame period ends. It can keep running while it is healthy before it is merged into Aeterna.

Full Aetas to Aeterna explanation: Seasonal to Eternal World

Game Settings

Season II is designed to progress faster than normal Dura. It also will allow for more active playtime as opposed to passive; meaning more doing something and less waiting to do something. When all systems are accounted for, effective game progression should be roughly 2x-3x+ faster than 1x. This includes the full seasonal rate structure, skills, magic level, loot, spawn, raids, bosses, blessed lands, PvP settings, and other server settings.

Full game settings:

 • Website: Season II Game Settings & Rates
 • Discord: Season II Game Settings & Rates

What's Different From Season I

Aetas is not just last season with a new theme.

Some of the major differences include:
• North American hosting, chosen to provide strong connection quality across North America, South America, and Europe.
• Flat rates instead of ascending rates.
• The major Season I Heroism/Loot bug has been fixed.
• Thousands of fixes and improvements since Season I.
• Server Gauges.
• Inherent knight mechanics and buffs.
• Faster turnaround and hotfixes.
• Market and Character Bazaar support.
• New and improved Dura launcher and client.
• War mode, guild PvP mechanics, and level-difference protection.
• Faster non-magic skill advancement while hunting.
• Shield, defense, vocation, monster, loot, quest, raid, and interface improvements.
• A 75-day Hall of Fame period, while the seasonal world itself can continue beyond that.
• Etc..
• Etc..

Full What's Different explanation: What's Different

Server Gauges

 • Server Gauges are Discord referendums voted on by players. If a gauge meets the required threshold, that change will be implemented within 48 hours. Developers cannot override this.
 • After each round of voting, gauges reset and players can vote on them again. This gives the season an ongoing, transparent way for players to help shape the game they are playing.
 • Gauges are meant to let the community regularly vote on whether certain server-wide settings should increase, decrease, stay the same, be enabled, or be disabled. Gauges can cover things like raids, bosses, rune supply, vocation balance, mana fluids, spawn rates, PvP settings, frag limits, blessings, and other server-wide dials.
 • Some gauges will require stronger thresholds, especially when they affect the long-term economy or core balance.

Server Gauges: Server Gauges

Rules Reminder

Please read the seasonal rules before launch. Aetas does not use the same ruleset as Antica. Antica uses the Standard Ruleset. Aetas uses a Free-Trade Ruleset designed for a faster, more competitive seasonal world. Most importantly: The Free-Trade ruleset does not use Standard Rule 6.4a, Power Abuse and therefore Gamemaster Oversight. The Free-Trade Rulesset also allows greater market fluidity, in both characters and in-game items.

Seasonal rules: Free Trade Ruleset

How To Play

 • You will use the Dura client/launcher to play Aetas, the same client used for Dura (Antica). 
 • Season I (Valor) accounts will work; if you played last season, your account carries over. If you want to make a new account or new characters, you can do that as well. However new Accounts and Characters cannot be created until the conclusion of the Test Server. We will announce when New Creation is possible.
 • You are allowed to play on Antica and Aetas at the same time. Having one character online on each world is allowed. Having two characters online on the same world is not allowed.

Before Launch

 • There will be a Test Server before launch. We will post details and instructions in the near future.
 • Now that Season II has been announced, our focus is rotating into finishing and releasing the next custom update for Antica, and all other Dura Worlds.

Streaming

 • If you'd like to partner with Dura to stream Season II please contact us here: Streamer Portal
 • • If you already have a streamer portal open with us use that one.


We hope you enjoy Season II,
It won't be something you'll soon forget,
Regards,
Dura Staff

 


4.7.2026 -
Breeding Season - Event

-

The rivers run warm, the palms hang heavy, and the oases are bursting with life. From lily pads, reed beds, burrows, and sunlit shallows, young creatures pour into the world in overwhelming numbers. They are smaller, weaker, and carry less with them — but they are everywhere. The land bubbles, breeds, and overflows. The same fertile force now stirs in every adventurer: wounds close faster, life returns quickly, and mana flows like water.




The Event, Breeding Season, will take place:
From Saturday July 4th Server Save to Wednesday July 8th Server Save.

u All non-raid creatures will have 70% of normal health pool.
u All non-raid creatures will have 70% of normal loot.
u All non-raid creatures will have 70% of normal experience.
u All non-raid creatures will spawn 250% as fast as normal spawn rate.
u All Player Healing is increased by 15%.
u Base Health Regen increased enormously.
u Base Mana Regen increased substantially.


To life and growth,
Dura Staff

 


18.6.2026 -
Captains of the Frontline

It seems some swell of fury and pride sweep across the commanders of every race of evil in Dura. 
Not content with seeing bloodshed from behind their ranks they move closer to see their enemies eyes become red with spatter.




During this event all monsters in Dura that are non-raid will have the frequency of being an Elite, and therealso a Legendary version, substantially raised. From rats to oozes.

Start: Friday Server Save June 19th 2026.
End: Tuesday Server Save June 23rd 2026.

Regards,
Dura Staff


2.6.2026 -
Event - Blood in the Fist

-

It's summer and all through the land of Dura runs a sweltering heat. The forests and plains are languid and still, the mountains of the north are shy of snow and the desert seems uncrossable without the safest of provisions. The blood sticks thick in the fist of man and limb of beast, both pant under the sun causing them to swing and thrash wildly with weight. Dura is extra violent in this heated world...





 The event, Blood in the Fist, will occur Thursday June 4th to Wednesday June 10th:

u Regeneration for all vocations, of health and mana, is to be increased substantially for six days. This will occur the all six days of the event.
u Party Monsters and Legendary Monsters will appear at a much greater rate for six days. This will occur the all six days of the event.
u All players (and their summons) will do slightly more damage to monsters, not players, for four days. This will occur the first four days of the event.
u All monsters will do minutely more damage for four days. Keep in mind this will greatly raise their deadliness. This will occur the first four days of the event.
u Healing will remain normal, no increase or decrease.


Enjoy the Heat,
Dura Staff


11.5.2026 -
Lifesteal


From the sands of the desert, down into it's lost tombs,
up unto the forests of the north all players become endowed
with the powers of taking life.


 

The event, Lifesteal, will occur from Thursday May 14th Server Save to Monday May 18th Server Save.

u For every 5 damage a Player deals to a Creature he will receive 1 HP. This means you have 20% Lifesteal.
u It will also work against summons.

As well, the following will occur though it will not stack:
u If an attack does 90 damage or more the Player will receive an extra 3 HP.
u If an attack does 120 damage or more the Player will receive an extra 6 HP.
u If an attack does 150 damage or more the Player will receive an extra 9 HP.
u If an attack does 180 damage or more the Player will receive an extra 12 HP.
u If an attack does 220 damage or more the Player will receive an extra 16 HP.
u If an attack does 260 damage or more the Player will receive an extra 20 HP.
u If an attack does 300 damage or more the Player will receive an extra 25 HP.


Regards,
Dura Staff

 

 


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